Ghost (2024)
Narrative | Level Design | Audio
A game concept loosely inspired by the combined aesthetic of Stranger Things and Cyberpunk, designed for a level design course in Unreal Engine. Me and my teammates each created separate levels we connected together for a cohesive narrative experience.
Group project, team of 3
Timeframe 3 weeks
Skills: Narrative & Level Design, Dialogue, Audio, UI elements: Objective Tracking, Player Health/Mental Stability & a Visual Effect/Material to convey mental damage
Software: UE5, ElevenLabs, Audacity, Azure, Github
I loved working on this project, as I got the chance to explore combining narrative with gameplay. An interesting challenge was figuring out how to allow the player freedom of movement, while also ensuring they received pieces of the story in a natural and engaging way.
In one section of my level, the player must walk from the club to the chip broker’s, so to make that time more interesting and give key story information, I scripted a phone call including both audio and text on the screen.