Wizard in the Wild (2024)
Narrative | Quests | Audio
A fantasy adventure game created for a visual scripting course in Unreal Engine.
Group project, team of 3
Timeframe 4 weeks
Skills: Narrative & Quest Design, Dialogue, Audio, UI, Player Health & Mana
Software: UE5, ElevenLabs, Audacity, Azure, Github
An interesting challenge we had was how to prevent the player from spellcasting at the start of the game, so I suggested limiting the mana and restoring it to full upon pickup of the final quest item — the wizard’s staff. It solved our problem and fit into the narrative, so it was a win-win!
I learned a lot about blueprints and UE5 during our project, and also how adaptable a game writer needs to be to ensure the dialogue always supports the gameplay.
One of our assignment requirements, for example, was to include interactions in the game. After I wrote the initial dialogue, our level designer hid the second quest item, the wizard’s spellbook, in a box with a key. It was a fun challenge to figure out how to explain this to the player, as the NPC has told them that animals stole their belongings. Pigs aren’t known for their finger dexterity, but I was able to work in an explanation that involved the other wizards who dumped the player in the forest.